Dananananaykroyd - There Is A Way

> CORE ALBUM OF THE WEEK, 13/12/11

I know what you're probably thinking... "indie pop/post-hardcore" sounds like a bizarre, and possibly disastrous combination. But believe me when I say that Dananananaykroyd (RIP) played sincere, down to earth, but most of all fun and enjoyable music, and there aren't really any other terms that can do their unique style justice.

I was hesitant at first to list them as my core album this week. Though often just put down as indie rock, there's an edge to their music rare to the genre. Labeling themselves with the unconventional terms "posi-core/fight-pop" seems more along the lines of a good way to describe their music, even if silly and probably tongue-in-cheek. Citing indie rock as an influence, they certainly replicate its fun, swagger and danceability. There's plenty of catchy hooks and softer melodies, but they also regularly let themselves loose; spastically screaming and thrashing away, showcasing this vague post-hardcore element, and the punk influences they also claim.

The Scottish band unfortunately called it quits a couple months ago, which is certainly a loss after the improvement they showed with the progression from their previous album to There Is A Way... and the promise of greater things to come it entailed.

There Is A Way
Released: 2011
Country: UK
Genre: Indie Pop/Post-Hardcore
"Muscle Memory" music video
"Seven Days Late"


FFO: Johnny Foreigner, Tubelord, Pulled Apart By Horses

AUN - Black Pyramid

> NOT-CORE ALBUM OF THE WEEK, 09/12/11

I figured after basically a month of solid metal, it was probably time to move into something else... but that doesn't mean the tone is any less sombre or sinister. Drone is an area of music where if you've heard one artist, you've heard many. There's not much room for innovation in a genre that revolves around minimalism and repetition, so it's not often I test the waters and try something new from it.

As far as drone goes, AUN are really quite good. Multi-layered and relatively complex; the songs hum, fuzz, grind and twinkle in unnerving, dissonant waves. They're one of the more entrancing drone acts I've heard and do an incredible job of immersing you in a dark, dreamy state - aided by some of the most fitting, effective and ominous cover art I've seen in a long time, it makes for an impressively rich atmosphere.

Black Pyramid
Released: 2010
Country: Canada
Genre: Drone/Dark Ambient
"Phoenix"
"Taurus Ten"

Counterparts - The Current Will Carry Us

> CORE ALBUM OF THE WEEK, 05/12/11

2011 has just been one incredible release after another, and this week's album is no exception. The Current Will Carry Us is a gem of '11 that, although having been out some months, I put off listening to because I'd been swamped with music; and being a huge fan of the Counterparts' previous album Prophets, I wanted to give the album the breathing space and mulling time it deserved for the first listen.

You'd have thought Counterparts were pushing it a bit, churning out an album a mere year after their debut. I was both excited and skeptical upon hearing the news of its release. Having dedicated some time to it, I can say my excitement was well-placed... and my skepticism (even though it was kinda justified) was WAY off.

Prophets was a bit hit-and-miss. Some songs were so emotional and awe-inspiring that they almost made others seem like bland "filler-tracks", the quality dipping and diving all over the place. This album on the other hand is pure non-stop melodic hardcore quality, start to finish - fast, furious, emotive, and surprisingly diverse & varied.

Problem is, it lacks the same instant "wow" moments that made their debut so good... hold on, this is starting to sound familiar... yep, Counterparts seem to have followed in the footsteps of peers Hundredth and It Prevails with THEIR 2011 albums; that is, though they've all clearly matured and refined their sounds, the albums are missing the stand-out anthems that made previous releases so memorable. Though these three albums are undoubtedly my favorites from each of them, and are epic in their own rights, my favorite SONGS by each of the bands are still from earlier material.

A more balanced approach to writing albums is by no means a bad thing though. And at the end of it all, Counterparts have seriously out-done themselves this time around and shown the most vast improvement: The Current Will Carry Us has definitely fought its way to my core highlight of the year so far. Just hints that there may very well be some truth to my theory: that Americans simply make fun of Canadians because they know Canadians can do what they do, but better.

The Current Will Carry Us
Released: 2011
Country: Canada
Genre: Melodic Hardcore/Metalcore
"Jumping Ship" music video
"MMVII"


FFO: With Life In Mind, Hundredth, Misery Signals

Fallujah - The Harvest Wombs

> NOT-CORE ALBUM OF THE WEEK, 30/11/11

Sticking with the recent "prog albums with purple-ish covers" theme, this week's non-core spotlight shines on Fallujah's latest album that dropped quite recently. And thank god it did, because I believe I've finally struck death metal gold and found the perfect platform to expand my taste from.

Being supported live to release the album by a previously-featured band on this blog, Son of Aurelius, and being constantly compared to The Faceless, it was only a matter of time until I got around to hearing The Harvest Wombs. And I have to say, these guys may be the band that seals the deal with me trying to enter the world of death-oriented metal. They just do nearly EVERYTHING right. The shred & technicality you'd expect from bands of the genre, with an extra dose of epic guitar solos, and with somewhat more of a progressive approach than I'm used to hearing.

Songs follow barely cohesive structures, and are frequently divided with atmospheric interludes... that sometimes make their way into the rest of the music. Somehow, the band manage to successfully implement post-rock-esque atmospheric guitarwork and melody into the relentless assault of aggression and brutality. They certainly have the right to call themselves an "atmospheric death metal" band, because the album is more than just 40 minutes of the mindless, speedy tech instrumentation that so commonly dominates the genre; there's real soul, and real emotion here.

Fallujah deliver The Harvest Wombs with the power and passion you'd expect from a melodic death or post-metal band, without sacrificing any of the speed, precision and technicality the foundation of their music is based on. Really, my only complaint is the album isn't entirely solid, some songs or moments overshadowing others. Small wonder why people are considering this their album of year... despite all the worthy contenders.

The Harvest Wombs
Released: 2011
Country: USA
Genre: Progressive/Technical Death Metal
"Alpha Incipient"
"Cerebral Hybridization"

Hopesfall - Magnetic North

> CORE ALBUM OF THE WEEK, 28/11/11

Hopesfall are one of those bands I think I'd have to thank for making me who I am today. Though I was a little tardy to the party with getting into their groundbreaking 2002 album The Satellite Years, on account of only being aged 9 for its inception, the years I did spend listening to the album no doubt shaped my taste in music as I know it.

Hopesfall were one of the original bands to pioneer the heavily-atmospheric, spacey style of melodic hardcore, and though their lineup changed drastically over their 10 year run, that element of the music was always prevalent. Unfortunately I completely diregarded Magnetic North in my ignorant, more youthful days; since there was barely a shred of the original lineup left, their style of music also in turn strayed further towards rock than hardcore as the releases went by... and I wasn't having any of it.

The album is listed as rock first for a reason. If it wasn't for their post-hardcore roots I wouldn't find it hard to abandon the idea of their later music fitting into that area entirely. And that was what netted the band a lot of backlash: the fact that people were crying they weren't getting The Satellite Years again. People even tried to pin the generic "pop" term on the album - which is completely unreasonable.

Magnetic North is a lot softer than where the band started out. Barely any screams and growls, most vocals are simply clean, and the music as a whole is slower and less aggressive. In my maturing taste of music I've come to realise that these are in no way bad things, because what we were given as a result of the band's progression is an awe-inspiring, atmospheric experience that's abstract and spacey in sound and imagery, with enough grit and attitude to make a respectable rock/hardcore release.

The "true" fans need to get their heads out of their asses and get over themselves. The band may have lost most of their core edge, but they only improved in their songwriting and composition over the years, and Magnetic North is undoubtedly the peak of a beautiful career.

Magnetic North
Released: 2007
Country: USA
Genre: Progressive Rock/Post-Hardcore
"Rx Contender The Pretender"
"The Canon/Devil's Concubine"


FFO: Poison the Well, Deftones, Circa Survive

TesseracT - One

> NOT-CORE ALBUM OF THE WEEK, 27/11/11

An album that's taken an incredibly long time to grow on me, but I think I've reached the peak of my appreciation for it. I've listened to these guys on and off for some months now, having dived into the area of math-ish metal after getting into Periphery a couple years back, but although TesseracT are often compared to Periphery, there was something obscenely different about the music I couldn't quite put my finger on that led me to not enjoy it as much as I should have been.

I recently realised that TesseracT's One is as much a head-banging metal epic as it's a serene, entrancing, ambient onslaught of surreal and dreamy soundscapes. It's not an album that really grabs your attention, more it subtly lures you into a lethargic state of complete immersion.

It almost sounds like your average "djent" band's take on a more progressive style of post-rock/metal, and whilst it's not the most exciting metal release (it's the sort of metal you can sleep to), it's an incredibly well-crafted atmospheric masterpiece, the soaring vocals and electronics/effects mixed louder than the chuggy & syncopated instrumentation to push them into a sort of rhythmic backdrop that grounds the music halfway between metal and ambient.

One
Released: 2011
Country: UK
Genre: Progressive/Math Metal
"Concealing Fate Part Two - Deception" music video
"Lament"

The Contortionist - Exoplanet

> CORE ALBUM OF THE WEEK, 25/11/11

These guys were one of the first bands to surface in my recent discovery and following infatuation with deathcore of the more prog/tech/melodic variety, in fact, probably the band that piqued my interest for the area entirely, long before I even started this blog. I recently started giving them more of the listening time they deserve, and was reminded again of how completely awesome they are.

The style of the music is odd. In terms of the deathcore, it comes in through the more guttural style of vocals and the sludgier down-tuned chug. This is constantly contrasted with the plink and chimes of the guitars and atmospherics though, and the sparse clean vocals which range from sounding angelic to robotic. It's probably also a good time to mention these guys are all about space... not that it isn't immediately obvious from the album art/name or track titles. Lyrically, that's the other thing that sets them apart from other death or core-oriented bands; this fixation with the future... the stars, planets and beyond.

They're also one of the more progressive bands around the scene today, drawing fans even from the prog & math metal realm. Song structures are consistently inconsistent, there's syncopations aplenty, and they aren't afraid to soar into the beautiful realm of the serene or minimal, and then come crashing down with an fist-pumping, head-banging chug, riff or shred.

Let's just say there's a very good reason why many of the comments on their music on youtube are about the users jizzing themselves or otherwise becoming aroused, and that The Contortionist have the potential to be one of the greatest deathcore bands of all times (if they aren't already considered so by some out there).

Exoplanet
Released: 2010
Country: USA
Genre: Progressive Metal/Deathcore
"Flourish"
"Primal Directive"


FFO: Volumes, Born of Osiris, Between the Buried and Me

Battlecross - Pursuit of Honor

> NOT-CORE ALBUM OF THE WEEK, 20/11/11

At last, another death metal band I can really get into. Shred so insanely epic and melodic it sends shivers down your spine. They have a similar style of guitar-driven melody to another favorite of mine, In Dread Response, even if clearly more geared towards thrash.

As epic as the album can get, it still isn't perfect. Many songs overshadow others, particularly the opener "Push Pull Destroy", which as the most adrenalin-pumping track on the album sets a standard the following tracks struggle to reach. These guys are still fairly new however, so it'll be interesting to see what they're capable of creating with releases to come.

Pursuit of Honor
Released: 2011
Country: USA
Genre: Melodic Death/Thrash Metal
"Push Pull Destroy" music video
"Misery"

Structures - Divided By

> CORE ALBUM OF THE WEEK, 20/11/11

Structures released their rather promising debut EP All Of The Above last year, and this follow-up LP certainly lives up to the promise they delivered. It's everything the EP was and then more - quite literally too, since the best couple songs off All Of The Above, "Encounter..." and "In Pursuit Of", were re-recorded for the release.

The re-recordings are a great addition and really serve to showcase the band's improving songwriting, with various recording changes and new bells & whistles nearly making them feel like new songs. One odd addition is the strange new style of clean vocals, which seem a little misplaced amongst the chaotic and heavy music. Though they distance Divided By's style slightly from that of the EP, it's not necessarily a change for the worse.

As with many metalcore albums though, it's all fairly hit-and-miss. Far from perfect, whilst there are a fair few epic songs, others can be pretty forgettable. One just hopes that the band manages to utilise the elements that make their music interesting more thoroughly in future releases, making similar improvements as from the EP to the LP, rather than turning into just another core band slogging out mediocrity.

Divided By
Released: 2011
Country: Canada
Genre: Progressive Metalcore
"Encounter..."
"Paralyzed"


FFO: Elitist, Misery Signals, The Contortionist

The Good Natured - Skeleton EP

> NOT-CORE ALBUM OF THE WEEK, 13/11/11

One of the most insanely catchy releases I've heard from this area of music in a while, I do have one bone to pick with it... it's far too short. What's with this three-songs-long business? Seems like the band have only ever put out EP/single-like releases, and desperately need to bring us something more along the lines of an LP... we need it!

Intensely melodic, akin to those like La Roux or Ellie Goulding, with a similar level of heart & emotion. I look forward to future releases from these guys and hope they manage to get the popularity they deserve.

Skeleton
Released: 2011
Country: UK
Genre: Electro/Indie Pop
"Skeleton" music video
"Wolves"

Stray From The Path - Rising Sun

> CORE ALBUM OF THE WEEK, 08/11/11

Stray From The Path are back with Rising Sun, and it's more or less exactly the same as last time. If you were a fan of their previous album Make Your Own History, chances are that this release will have you getting down in the pit just as hard. If you haven't heard their last album... then really I would give this one a pass for now.

Fact is, in comparison to the plethora of modern metalcore, this release from SFTP sounds quite primitive and simplistic - basically endless, dissonant chuggy, breakdowns and anthematic tough-guy lyrics being yelled all over the show. Some of the lyrics even seem a little juvenile (eg. "no matter what you did or who you fucked, I'd go through hell for you no matter what"). They're even getting in on the whole guest vocals onslaught thing, with the likes of Vigil from The Ghost Inside, Andrew from Comeback Kid and Cory from Norma Jean joining in.

And really, that's what Rising Sun is: SFTP returning to their chaotic brand of pissed-off, no-frills hardcore. And though whilst it's not their most advanced, respectable or solid release to date, it's still a hell of a good time.

Rising Sun
Released: 2011
Country: USA
Genre: Mathcore/Metalcore
"Death Beds"
"Bring It Back To The Streets"


FFO: Structures, The Chariot, Embrace the End

Fleshgod Apocalypse - Agony

> NOT-CORE ALBUM OF THE WEEK, 06/11/11

It's not often that music of any degree of decency makes New Zealand airwaves (or TV waves), so when shows like MTV's Headbangers Ball come on I leap into action and gawp at the screen for an hour as vaguely-respectable music goes in one ear and out the other. And on the odd occasion they play something interesting like Fleshgod Apocalypse.

What would otherwise be fairly cookie cutter, run-of-the-mill tech death is taken a step further with an intense layer of orchestration that takes the music into an all new realm of majestic epicness.

Agony
Released: 2011
Country: Italy
Genre: Technical/Symphonic Death Metal
"The Violation" music video
"The Betrayal"

For The Fallen Dreams - Back Burner

> CORE ALBUM OF THE WEEK, 03/11/11

This album received a slamming from both reviewers and fans alike, and I definitely wasn't looking forward to it after the let down that was Relentless. In fact, it wasn't until some months down the line from release that I actually bothered to listen to it... and though met with the same shock that many felt, I was also pleasantly surprised.

Let's get something straight: this is no Changes (FTFD's debut LP). And no, it never will be. And I imagine the band will never release another album like that. The problem seems to be that so many people go in expecting Changes because it was an album of such promise, and is considered a hallmark of melodic hardcore/metalcore... and they're disappointed when they realise the band is changing. Shying away from the new ground their first album broke is certainly a change for the worse, but by no means is Back Burner a bad release in itself when looked at separately.

Okay, yes, it seems quite watered-down and simplified in many places. The turn to cheesy clean vocals to provide more an element of melody doesn't help, and the album almost feels like a guilty pleasure. It's catchy, fun, anthematic and heavy, and though mindless at times it's still an entertaining listen. Fact is, in my opinion Back Burner is the band's most instrumentally-solid album to date, and if the clean vocals were dropped it would certainly trump all their previous releases.

Changes itself wasn't even that solid, with only a handful of epic tracks actually standing out. This album makes Relentless sound like B-sides and it seems like the band managed to refine the sound they were trying to reach with it, and though it's not the follow-up to the first album we all longed for, it's a new path for the band with new a vocalist and songwriter that you need to learn to quit whining about and accept.

Back Burner
Released: 2011
Country: USA
Genre: Melodic Metalcore/Post-Hardcore
"The Big Empty" music video
"Say What You Will"


FFO: The Ghost Inside, The Plot In You, A Day To Remember

RAGE

> GAME RAMBLE, 02/11/11 (IN-DEPTH)

Rage is a game that was hyped from the beginning, and is one of the few games I've been lured into following during development. Though many fanboys will deny it, the game does immediately bear its resemblances to titles such as Borderlands or the Fallout series, which is originally what piqued my interest. Though beyond that of very vague secondary gameplay, storyline and setting similarities there isn't much else in common - Rage is a shooter at its core, and a damn good one at that.


Avoiding too many spoilers, the game takes place after a monstrous natural disaster on a ravaged, post-apocalyptic Earth. You, the protagonist, emerge from a sort of cryo sleep in a government bunker called an "Ark", and are immediately swallowed up by the conflicts and issues of the settlers and other wasteland folk around you. Though the maps seem vast and the landscape expansive, it's all a guise; the game itself is surprisingly quite linear, almost like many other generic FPS campaigns... there are a few elements that take it a step further than that, however.

First off is the very slightest hint of an RPG-ish approach, in that the main story is progressed through by accepting quests, or "missions", as well as being offered a fair helping of side-quests along the way, and enough freedom to pursue them in your own time and desired order. There is also slight looting, though it's only really used to get you enough cash for ammo, weapon upgrades & armor, or for the engineering system the game has - where deployable or useable items can be crafted and greatly alter your gameplay. Utilizing the crafting becomes essential in harder areas, to give you access to incredibly beneficial gadgets and the like.


Then there's the driving element. Driving is the main way you'll be commuting about the wasteland (since all there is to 99% of the wasteland is miles of dust, sand, concrete and rocks), to get from your bases of operation to the various other settlements and hideouts. There are also competitive races to participate in at a couple points in the game, which offer rewards that allow you to further upgrade your vehicles - both for these races, as well as for combat with bandits in the wasteland between destinations. Though the driving certainly takes the background, it's incredibly well executed; the cars handle beautifully, and are a total blast to hoon around the wastes in.

There are also some gambling-esque minigames to partake in, including an almost strategic card game played using the collected cards found around the wasteland... though these can get boring, or even agitating, and are only usually played for the achievements or trophies.


What the game focuses primarily on and exceeds at though, is the shooting. The guns all handle nicely and perform relatively well - though some enemies will take a severe beating to put down in order to give the game an element of difficulty. Your arsenal is expanded as you progress through the missions, not only in the variety of weapons themselves, but also in the ammunition types available for each (that too become unlocked through progress, or schematics) - all tend to behave differently or have a different effect... for example, you can equip your "Striker" crossbow with electrified, explosive or mind-control bolts rather than standard ones, or the AR/MG can equip rarer & more expensive but powerful & armor-piercing ammo. Combine that with the offense-oriented array of engineering craftables and you become a personalised force to be reckoned with.

The other element of shooting comes in the form of the enemies you take on, and they come in all shapes, sizes and mannerisms. Rage throws everything at you; from the melee-wielder who zips and dives and advances cautiously yet strongly, to the cover-seeking ranged attacker who'll pop out to fire a few shots your direction, to the crazed & rabid rushers that swarm you, and to the hulking behemoths who stand their ground and rain destruction down upon your head. Though no enemies are particularly "intelligent" per-se, the AI is executed incredibly for an FPS campaign - enemies will react to where you aim, where you shoot, where you move. They attack in groups, retreat, lay suppressing fire and flush you out with grenades. The animations are also very lively and fluid, and sometimes a joy to watch.


The game itself is a marvel to behold. Immediately there's the obvious post-apocalyptic aesthetic that lured me in the first place, being a fan of Borderlands and Fallout (and I even got the slightest Jak 2/3 vibe here and there). The way it's executed in Rage, whilst nothing all that new, is still impressively done thanks to the jaw-dropping graphics, that have even been called "next-gen". Cavernous canyons expand for hundreds of miles, with the faint remains of decrepit cities on the verge of teetering over barely visible on the horizon. Which, in the case of the PS3 and its out-dated hardware, also becomes a downfall. Even the 8GB game data install for textures wasn't enough, and the first step out of the Ark in the beginning is both awe-inducing and cringe-worthy, as the textures blur, shift, pop and seem to come to life. Though the engine works to improve the texture problems through extended playtime and loading, and it eventually becomes negligible, it's still a blight on an otherwise beautifully crafted world.

Another problem in the game commonly brought up is that of the length of the game, and the simple labelling of the entire campaign as "fetch quests" (though really, how else were ID to execute it?). I managed to nearly finish a Normal difficulty run, and then complete a Nightmare difficulty speed run and an Easy run for the leftovers, and platinum'd the game in about 30 hours. It is rather short for a shooter campaign, considering the game doesn't have all that much of an expansive multiplayer element to fall back on (more on that soon), and the ending left a LOT to be desired (some claim it as the "worst video game ending ever"). The game is a blast, but it's a blast short-lived, and just begs for DLC to add more, to add ANYTHING to the experience.


The games multiplayer element is there alright, and it's incredible fun, it just doesn't really provide the potential for hundreds of hours in PVP/co-op that other FPS games offer. The co-op mode (which can be played split-screen, a nice change) consists of nine 15-30 minute long missions called "Legends of the Wasteland", that detail elements of the campaign's history and provide more of the same shooting goodness. The PVP vehicle element is an all out onslaught of speed and chaos, with a plethora of unlocks to customise your ride and play style... but though it's enjoyable, it's easilly the laggiest online I have EVER played, especially considering there's only 3 other players.

Rage isn't complex. Unlike the more RPG-oriented counterparts it's consistently compared to, it doesn't try to be. It does what a shooter should do: provide heart-pumping, adrenaline-fueled gunplay, and it does so with a few extra bells and whistles on the side. What it lacks in length it makes up for in immersion and intensity; and though you may breeze through it in a couple weeks, a week, or even just days, they'll be some of the best damned quality FPS-playing days you'll ever have.

Rage (PS3)
Released: 2011
Developer: id Software
Publisher: Bethesda
Genre: First-Person Shooter
"Untethered" trailer

Feist - Metals

> NOT-CORE ALBUM OF THE WEEK, 28/10/11

I've been rather torn on this album, which is why I'm reviewing it late. I knew Feist was retreating from the more pop-oriented approach she took on her last album The Reminder, but I didn't realise the leap back would be so... well, backwards. Gone are the immediately catchy and satisfying hooks of previous work; instead, Metals is more along the lines of being minimalistic, subtle and reserved.

If you go in expecting the usual Feist you may be disappointed - I know I was. I just couldn't for the life of me get into the album, it just didn't grab me... until one day I realised, this album isn't meant to grab. Unlike previous releases which have their frequent moments of instant gratification, Metals demands your undivided attention to it in order to appreciate it fully.

Whereas Feist's music used to be good for a sort of quick, mindless pick-me-up, Metals follows the style not many of her previous songs took - where a little quiet downtime to yourself is the perfect sort of time to enjoy the music, away from distraction. And once you allow yourself to become fully immersed in the album and appreciate just how much is going on beyond the surface, Metals is an incredibly beautiful and often moving release. Though I'm still not totally sold on it, and I'm not sure I like her change in direction, there's no denying Feist is a talented musician in all that she does.

Metals
Released: 2011
Country: Canada
Genre: Folk/Indie Pop
"The Bad In Each Other"
"Get It Wrong, Get It Right"

Born of Osiris - The Discovery

> CORE ALBUM OF THE WEEK, 25/10/11

Yeah, I know... more prog deathcore. I can't help it, it's become an addiction. I try to get into big boy death metal, but I just cannot for the life of me find any progressive or melodic death bands that match the sheer layered melodic complexity and epicness that their deathcore counterparts provide so readily.

Born of Osiris are no exception. The soaring shred and crushing chug of the guitars is only intensified by the plentiful use of keys/synths that add a layer of chimey spaciness... an array of entrancing bleeps & bloops and soundscapes, to contrast and accompany the riffing. At last a core band that uses heavy electronics maturely, without turning it into some sort of cheesy techno gimmick.

The Discovery
Released: 2011
Country: USA
Genre: Progressive/Melodic Deathcore
"Recreate" music video
"Singularity"


FFO: Circle of Contempt, After The Burial, The Contorionist

Windmill - Epcot Starfields

> NOT-CORE ALBUM OF THE WEEK, 19/10/11

Windmill was one of the artists that helped me during period of my life of developing open-mindedness and musical discovery, to hear and appreciate the poppier, more minimal and simply happy side of music. Though despite having listened to his previous album Puddle City Racing Lights for some couple years, it wasn't until around halfway through this year that I took the time to hear his latest offering, Epcot Starfields.

This album is quite a leap from his previous, but still manages to sound like more of the same... which if you're like me, is more of the same that you love. It seems more mature, described as combining "star-gazing and shoe-gazing", a clear lyrical focus on stars, planets, space, science and philosophy in general, and the music sounds more minimal, atmospheric and reserved. At the end of the day though, it's still the quirky piano-driven pop that Mathew Thomas Dillon (the pivotal member of the project) showed us he excelled at with Puddle City.

Epcot feels a lot shorter as an album, being 4 songs and 13 minutes shorter than its predecessor, and also feels less varied, but I put it down simply to Thomas managing to refine the sound of Windmill. Previous material was irregular and almost erratic, but this album comes across as a cohesive whole, each song playing an important role in the story and theme of the album.

Epcot Starfields
Released: 2009
Country: UK
Genre: Indie/Dream Pop
"Big Boom" music video
"Airsuit"

Circle of Contempt - Artifacts In Motion

> CORE ALBUM OF THE WEEK, 17/10/11

The Finnish are renown for being masters of black metal and folk... and apparently they can also ace deathcore like none other, too. Though a bit more breakdown-laden than some would be comfortable with, it's balanced out with some nice shred and technicality, and the guitar melodies are some of the most intense and haunting I've ever heard.

Add a light pinch of brooding soundscapes and subtle orchestration into the mixture, and you've got a recipe for great success that puts them among the cream of the crop of the genre.

Artifacts In Motion
Released: 2009
Country: Finland
Genre: Progressive Deathcore
"Concealed" music video
"Nothing Imminent"


FFO: After The Burial, Born of Osiris, Veil of Maya

Kimbra - Vows

> NOT-CORE ALBUM OF THE WEEK, 16/10/11

Any other kiwis who in any way follow the musical happenings around the country will probably have heard of Kimbra, a young artist who found fair success as a teenager (well, for an NZ teen artist at least) and who seems to have been groomed ever since... and has emerged an incredible vocalist with an incredible debut full-length.

From simple acoustic sets here and there around the country to earning international adoration, her fresh approach to pop (that seems to frequent the realms of indie & alternative, with strong overtones of jazz/soul) is a testament to my firm belief that popular music isn't all attention-grabbing and watered-down, it can be interesting when used in the right hands.

Vows
Released: 2011
Country: New Zealand
Genre: Alternative/Indie Pop
"Settle Down" music video
"Cameo Lover" music video

It Prevails - Stroma

> CORE ALBUM OF THE WEEK, 15/10/11

It Prevails add their latest effort to the epic plethora of melodic hardcore/metalcore albums being released the latter half of this year with Stroma, an album that's been out for some time but I've put off reviewing because, well, really it's a slow grower. I wasn't impressed at first... not that I thought it was bad, I just simply thought it was good. It didn't have any instant "wow" moments like the previous album Capture & Embrace ("Brothers to the Flames" and "Defences Down" to name a couple).

Unlike the last album though, Stroma is incredibly solid. The last album was up & down, with songs varying between the totally epic and the somewhat forgettable. Though it may not give the moments of instant gratification Capture & Embrace gave, it certainly provides more quantity, which as many agree has a quality in itself. I've become quite fond of the album and I'm positive it out-does their previous material, and is a step in the right direction. Less melody in chords and more of the chimey, plinky picking and guitar-work makes for a spacier, more instrumentally beautiful listen.

Stroma
Released: 2011
Country: USA
Genre: Melodic/Progressive Hardcore
"Holes"
"Something More"


FFO: Hundredth, Taken, Beloved

Mono - Hymn to the Immortal Wind

> NOT-CORE ALBUM OF THE WEEK, 09/10/11

I saw these guys live just over a week ago, and they were absolutely incredible. They re-kindled my love for their music, even if listening to it now feels lackluster after being put to shame by such a passionate and moving live performance.

Whilst what earlier material of theirs I've heard just seems to consist atmospheric drawn-out post rock that jumps between being minimalistic and sometimes noisy, they lean a lot more closely to the contemporary classical side of things with Hymn to the Immortal Wind, true to their influences... well, having a near-full orchestra perform on the recordings didn't hurt either.

An incredible album that is both intense and serene, beautiful and sombre, and the only album of theirs so far that's been capable of filling me with such strong senses of heart-wrenching longing, and also peace and hope to such an impressive degree. The story in the insert and album art to follow is a nice touch too.

Hymn to the Immortal Wind
Released: 2009
Country: Japan
Genre: Post-Rock/Contemporary Classical
"Follow the Map" music video
"Ashes in the Snow"

Hundredth - Let Go

> CORE ALBUM OF THE WEEK, 06/10/11

Hundredth's latest album dropped a mere week ago, and having had my pre-order in for months I was pretty damn stoked when it managed to arrive here all the way from USA on release day. I've managed to let the initial fanboy excitement level out, so here goes.

The album starts off incredibly right off the bat with "Let Go" & " Weathered Town", and ends the same way with a powerful cover of Johnny Cash's rendition of "Hurt" (originally by Nine Inch Nails). The stuff in-between is, well, somewhat up & down... half seems to be an onslaught of moving, melodic epic... and the other half is a blur of fairly run-of-the-mill angsty hardcore/punk. The album definitely has a respectable helping of memorable moments, but they seem to be held together by simpler passages that become overshadowed or forgotten. The good bits are just TOO good.

Don't get me wrong, it's a masterpiece of a release and certainly a highlight of the year. It's just a week on and about 10 plays through, I find myself chanting or bopping along to some moments, and reacting to others as though I haven't heard them at all yet. It's definitely a release that feels more refined than the last, and maybe with time as I start to remember the entire album I'll come to appreciate it more.

Not a perfect release, but it's still a hell of a release nonetheless... and if the band continue this momentum and fulfill their potential there'll be even greater things to come.

Let Go
Released: 2011
Country: USA
Genre: Melodic Hardcore
"Remain & Sustain" music video
"Live Today"


FFO: Counterparts, Your Demise, The Ghost Inside

SikTh - Death of a Dead Day

> NOT-CORE ALBUM OF THE WEEK, 30/09/11

Over the past couple months I've been listening to a lot more metal music, and SikTh are one of the bands responsible for this newfound appreciation. Crazy and unpredictable, they shriek and soar their way through 50 minutes of spastic metal: shred & riff-heavy verses lined with anthematic choruses.

It's debated whether or not they are a metalcore band, but I don't know when a little math metal chug made a band "core". Instrumentally and lyrically they certainly don't really fit.

Death of a Dead Day
Released: 2006
Country: UK
Genre: Progressive/Math Metal
"Bland Street Bloom" music video
"Way Beyond the Fond Old River"

Letlive - Fake History

> CORE ALBUM OF THE WEEK, 27/09/11

It's not often you see a hardcore band sporting the tag "soul". And whilst I think it a bit of a stretch for people to label Letlive straight-up as "soul", I don't think it a stretch to call them one of more stranger, experimental and interesting post-hardcore bands around today. The soul tag probably comes from the bands constant nods to the general area of music... with things like the song title "Homeless Jazz", a man brandishing a saxaphone on the cover art... or more importantly, the constant turns to jazzy, syncopated and unpredictable (frequently spastic) instrumentation & swagger Fake History showcases in its music.

It's also not every day you hear the lyrics "I'll... take my stand at the back of the motherfucking bus... 'cause I'm a proud-ass nigger" in a song of this genre. The album is littered with tongue-in-cheek, satirical and witty lyrics, though despite the band appear to be able to have their fun and games at times, for the most part the album feels mature or sombre. Lyrics also lean towards the observational side of things, seeming to frequent the socially or politically critical... and they can be quite abrasive.

Letlive seem to combine all the greatest things I love about modern hardcore - chaotic, furious verses and catchy, melodic choruses, structured by progressive composition, all packaged & delivered with the angst and passion you'd expect from a band like Defeater. Overall an incredible album and a band of great promise, and certainly the kind of breath of fresh air the stagnant post-hardcore scene needs.

Fake History
Released: 2011
Country: USA
Genre: Post-Hardcore/Progressive Punk
"The Sick, Sick, 6.8 Billion" music video
"Renegade '86" music video


FFO: Glassjaw, Lower Than Atlantis, Defeater

After The Burial - In Dreams

> CORE ALBUM OF THE WEEK, 22/09/11

After The Burial were one of those bands I'd heard years ago but disregarded. I listened to their debut full-length, Forging A Future Self, and wasn't all that impressed... though admittedly, at the time I didn't listen to any deathcore, and I've come to appreciate it a little more since then. It showed a lot of promise, but wasn't very consistent. It had its moments, but not frequently enough to successfully reel me in.

Then recently I saw In Dreams going cheap, figured "yeah why not, I'll give 'em another shot", and then kicked myself for misjudging them so drastically. Less death metal riffing, more melody and an increase of mathy djentish chug goodness has resulted in an incredible and solid album, chock full of soaring, layered, epic guitarwork - it brings the best elements and ideas of their debut forward and fleshes them out into entire songs.

In Dreams
Released: 2010
Country: USA
Genre: Melodic Deathcore/Math Metal
"Your Troubles Will Cease..." music video
"My Frailty"


FFO: Circle of Contempt, The Contortionist, Born of Osiris

Computers Want Me Dead - S/T EP

> NOT-CORE ALBUM OF THE WEEK, 22/09/11

Chances are if you're a fellow kiwi, then you'll probably wound up having heard Computers Want Me Dead at some point. About a year and a half ago, their track "Circles" was used in an advert on C4TV, and a while afterwards they featured in a series of ads on the same channel promoting local artists and their music with clips of the video for their song "In Your Blood".

Gotta say, I'm impressed with these guys. New Zealand bands tend to be incredibly bland, sounding either like a rip-off of something else or from their own realm of dirge-ery all together. CWMD are surprisingly fresh, with catchy vocals and well-composed, highly melodic and layered electronics. They set an incredible atmosphere, and their pop leanings provide a great element of feel-good to top it off. Definitely looking forward to more from the duo.

Computers Want Me Dead
Released: 2010
Country: New Zealand
Genre: Electronic/Pop
"Circles" music video

"Letters & Numbers" music video

Homefront

> GAME RAMBLE, 21/09/11

First thing I'm going to say is that I sold my copy of this game. Now, that probably doesn't sound good... and it isn't. But that's kind of down to me alone, and only partially down to the game itself being a trainwreck. Allow me to explain.


I'll start with the Multiplayer aspect, since it's easilly where I spent the least amount of my time. For the first couple days I didn't actually get into a single game... I just spent 10 minutes or so at a time in an empty lobby, with the odd person or two coming and leaving, until it eventually booted me for not being able to start a game. When I finally did start experiencing the realm of Homefront MP... I was less than impressed, really.

What was immediately noticeable was the game's resemblance to a certain series involving a duty that calls... I'd heard the game compared to Battlefield titles, but the Arena-like nature of the maps, lack-luster treatment of vehicles, the various perks that could be purchased as essentially killstreak rewards, and the pace of the gunplay made me think otherwise. There were no classes, nothing to do other than kill or be killed. Now to most, this wouldn't be a problem. But to me, on my connection (which is appalling even for a New Zealand connection), killing is MUCH easier said than done. Especially when you're put down in barely a few bullets.


In other, more tactical squad-based games, I can stand my ground fairly well... but playing a game that mimics COD's twitch-reflex gameplay of fast-paced killing and not much else, on my connection, it was a joke. Considering MP was bringing me little but laggy boring matches, or nothing at all, I turned my attention entirely to Campaign. Other than the fact the graphics are absolutely atrocious on PS3, to the point of being distractingly unrealistic & bad, I actually derived a degree of fun and enjoyment out of this area of the game. Not quite enough to merit a full-price purchase, since it's really only good for a couple playthroughs tops, but it was tolerable enough for me to wind up going for all the Campaign trophies.

The main point of interest was the story. Though it essentially boils down to the same idea as any other FPS out there, ie. "you are America and ______ is the enemy attacking us and you must kill them and save our tits-awesome country" etc etc, it was an interesting slant putting the US as the country on the receiving end of a ruthless and cruel invasion. Though beyond that, the story just milked the shock factor and didn't really take any unexpected turns or go anywhere interesting other than the all's-well ending, and the characters were fairly boring and forgettable. Despite this, the Campaign did have its moments of adrenalin-pumping intensity, especially on the hardest difficulty the game offered.


Sadly at the end of it all, as the campaign is really only enjoyable the less times you play it, and with a largely disappointing Multiplayer, this is a game that ultimately just didn't deserve my money. Well, it got my money at first anyway... but then I took it back.

Homefront (PS3)
Released: 2011
Developer: Kaos
Publisher: THQ
Genre: First-Person Shooter
"Occupation" trailer

Stars of the Lid - And Their Refinement of the Decline

> NOT-CORE ALBUM OF THE WEEK, 18/09/11

Stars of the Lid have been providing me with some great nights sleep this week, with the incredible atmosphere on this release. A minimalist electronic duo, they create music that could be elevator music... if the elevator was an elevator to heaven, being lifted by angels and cherubs and Qilins and all that good stuff.

The calming waves of gentle noise roll around into your mind, ebbing and flowing, it's almost impossible not to listen to the album and come out the other end in a serene trance.

And Their Refinement of the Decline
Released: 2007
Country: USA
Genre: Drone/Ambient
"Dungtitled (In A Major)"
"Don't Bother They're Here"

Naiad - Hardcore Emotion

> CORE ALBUM OF THE WEEK, 18/09/11

Undoubtably one of the most epic, moving and uplifting hardcore/metalcore albums to come out of the previous decade, and if it were a contender for "greatest core release of all time" it would certainly receive my vote. Naiad were a band whose career was cut short in its prime, leaving us only this EP, a demo tape and some split contributions in their wake. Their debut full-length was basically ready for release before the band parted ways for unknown reasons, and the release was cancelled.

One of the finer products of Japan's hardcore scene, it was a sad day I heard the news of their break-up. Naiad were the first band to introduce me to heavily atmosphere-oriented hardcore, and are still unbeaten in that realm in my books. Beautiful ambient soundscapes are scattered throughout the album, and even manage to find their way into the driving chuggy passages through the incredible guitar melodies. It's topped off by positive, hope-filled (even if a little broken in english) lyrics delivered by powerful and spine-chilling vocals.

One of the only albums I've heard I can give an honest five stars to... the only disappointment being that 20 minutes just isn't enough, which is followed by the sad realisation that a full-length is unlikely to grace our ears.

Hardcore Emotion
Released: 2003
Country: Japan
Genre: Melodic/Progressive Hardcore
"Believing Dreams"
"Song Of Nature"


FFO: Taken, Shai Hulud, early Hopesfall

Fever Ray - Fever Ray

> NOT-CORE ALBUM OF THE WEEK, 08/09/11

Listened to The Knife a few years ago and they didn't really do it for me. Listened to them having gotten into Fever Ray since, and they still didn't do it. Fever Ray is Karin Dreijer Andersson, one half of the electronic duo The Knife, which is naturally why comparisons are always drawn... and it may also be the fact that from what I've heard, Fever Ray sounds like if The Knife became more interesting AND more minimalistic at the same time.

Right off the bat the album starts off brooding and atmospheric, like something out of a horror, and proceeds to plod and bleep its way through all the possible highs and lows reserved, and discreetly dark, music can travel. With elements of ambient & chillout, trip-hop, folk and drone constantly emerging here and there from the shadows to flavour the music, it's a listen that at one moment may feel strangely warm and inviting, and the next is sending shivers down your spine.

Regardless of what realm of music or tone Karin is trying to achieve at any given moment, one thing is always evident... it's creepy, weird stuff. Really good creepy, weird stuff.

Fever Ray
Released: 2009
Country: Sweden
Genre: Electronic/Experimental
"When I Grow Up" music video

"Here Before"

This or the Apocalypse - Monuments

> CORE ALBUM OF THE WEEK, 08/09/11

This or the Apocalypse can seriously do metalcore. And do it good. A solid 40-minute onslaught of epic melody and technicality... chaotic math-tinged metal shred combined with the spirit and energy of hardcore, and a spoonful of danceable chug and syncopated breakdowns on the side. It's sad to know that the genre of metalcore will never reach an overall standard this high, and that so many listeners wander aimlessly through the peat bog of rubbish it consists of, oblivious to gems like these guys.

Monuments
Released: 2008
Country: USA
Genre: Technical/Progressive Metalcore
"Monuments"
"Two Wars"


FFO: Misery Signals, Shai Hulud, Texas In July

Brink

> GAME RAMBLE, 31/08/11 (IN-DEPTH)

Brink has certainly become a niche game, and I often have to find myself recommending people rent it first... because responses have been very split down the middle; people either really love it, or are incredibly disappointed.


A lot of the negative feedback can basically be put down to "it's not *insert other shooter name here*", and otherwise be heavily opinionated rather than factual; don't be put off by any statements of the game being straight-up "bad" or "trash". Brink will be wildly different to any other console shooter experience you will ever have had, with a totally different approach to gameplay... and a learning curve to match. The game is full of new and out of the ordinary design choices for an FPS, something a lot of people are struggling to accept. Save for the odd, to-be-expected, and usually ignorable bugs (there is some Borderlands-esque texture pop in), there are some legitimate concerns and worries...

First off is the lack of a straightforward lobby. The current system is fine for casual drop-in, drop-out play, but it's difficult to maintain any form of organisation with large groups of players. Then there's the unreliable match-making. I believe it works off ping, and never seems to connect you with anybody who will give you less than a near-perfect connection... this means that you'll find real players no more than you'll find bots.


A major issue at release was terrible friendly AI when playing solo. The developer toned down the intelligence of bots on your team so that they didn't "steal your thunder", which made solo runs and the challenges incredibly difficult. This issue has been addressed with patches, but even though the AI has a lot of information to process (with the gameplay even being complex for a human) they still perform quite lacklustre at times. Somewhat of a small personal fix is that both friendly & enemy AI can be balanced evenly, by selecting "Versus" rather than "Co-Op" or "Solo" - you have to be connected online to access this option, but can still play privately.

The game does feel quit lacking in terms on content when compared to other shooters, considering the fact that campaign and multiplayer share the exact same levels. You're going to have to get used to seeing the same places repeatedly, and it doesn't matter that the maps are great and complex, there will eventually come a point every now and then when you tire of them. The various DLCs released for the game (including the pre-order bonuses) greatly increase the amount of content, and thus your enjoyment; adding two new maps, a multitude of new customisation options, as well as raising the level cap - you just have to be willing to pay extra.


Despite the issues, what the game does well, it does very well. If you're like me, then Brink just pushes all the right buttons, and the good elements of the game overshadow the bad and make it an overall incredibly enjoyable game to play. The game has a gorgeous art style and overall appearance, with beautifully-designed maps and a simple, easy to follow UI/HUD. The audio is commendable, with some impressive and satisfying gun sounds, and the whole game being backed by an interesting and fitting soundtrack.

One of the main selling points for me was the fact the game offers some top-notch character customisation for a PS3 game, let alone a shooter... as well as a respectable range of weapons, and great weapon customisation to tinker with them to your liking. To take the character customisation further, there are clear differences between the three available body weights; Light, Medium & Heavy, each with their own pros/cons. A well-balanced rank, class & skills system rounds off the personalisation - OP isn't a word you often hear in Brink. Fully-mappable controls are a huge plus, too.


The revolutionary SMART movement system opens up the environment to exploitation as a tactical element... more so than any other shooter I've ever seen. Playing other FPS games after experiencing SMART, they just feel so lacking and sub-par. The game doesn't entirely revolve around parkour like some were expecting, but SMART still allows for huge freedom of movement. Sliding around corners or into cover and freely vaulting over obstacles become a staple in the gameplay.

The gameplay itself is very objective-heavy, usually with a multitude of tasks available for the various classes to pursue in order to open up tactical opportunities or advantages to their team. Unlike some other team-based shooters though, Brink executes it without sacrificing the fun of fragging. Even for a game with only 8 players a side, it can get so fast-paced and chaotic that I've had a fair few around-100-kill games.


Brink requires a large leap of faith when coming from other, more familiar shooters, and isn't without flaws. It really does come down to how much you enjoy the good elements, in order to outweigh or help you deal with the bad or confusing. But if the above listed reasons sound exactly like what you look for in a shooter, then Brink may be your new favourite game.

Brink (PS3)
Released: 2011
Developer: Splash Damage
Publisher: Bethesda
Genre: First-Person Shooter
Official launch trailer

Son of Aurelius - The Farthest Reaches

> NOT-CORE ALBUM OF THE WEEK, 31/08/11

At last, more death metal I can really get into. Son of Aurelius are a hard-working and talented group of guys, who started out around a couple years ago, and then released a full-length on a respectable label barely a year into their creation. Then re-released it digitally with MORE songs.

At a first glance, they don't seem like your average tech death band. Which they aren't, and which is probably why they appeal so much to me. A brightly-coloured album cover drew the attention first, then they hooked me in with soaring guitar melodies and some pretty fun moments for a metal band. They don't go overboard on the dark, brooding and morbid element that defines the death metal genre; they just play technical, fast and epic metal, and judging by the tone of their music have a damn good time doing it.

The Farthest Reaches
Released: 2010
Country: USA
Genre: Technical/Progressive Death Metal
"Mercy For Today" music video
"The Farthest Reaches"

The Ghost Inside - Fury And The Fallen Ones

> CORE ALBUM OF THE WEEK, 30/08/11

Probably one of the greatest hardcore albums. Ever. Not really because it's perfect, but because not only did it signify a new era for a band, but it was also on the forefront of melodic hardcore/metalcore's rise to more widespread popularity today. Too heavy for the punkier side of hardcore, but not quite there in the metallic realm either, it kinda sat in the mid-ground with bands of the beatdown/tough guy-ish variety... but even then, positive and uplifting lyrics and epic instrumental melody distanced it from that scene too.

An album that kinda drops off at the end, starting strong and getting better before lazily dipping off in quality and rememberability towards the last few songs, but it remedies that with the epic outro that is "Blue And Gold". Shiner is still one of my favourite songs in existence. It's no wonder this album is already seen as a hardcore classic to some.

Fury And The Fallen Ones
Released: 2008
Country: USA
Genre: Melodic Hardcore/Metalcore
"Faith Or Forgiveness" music video
"Shiner"


FFO: For the Fallen Dreams, Hundredth, Stick To Your Guns

We (me) are (partially) live!

> UPDATE, 10/08/11

This is going to be another one of those blogs I keep coming back to frequently, to play around with design/coding and reviews. Yenno, to keep the creative juices running in time between other things, so I don't let myself get too rusty in any important areas.

For now the blog's going to be looking rather barren, with a lot of links leading nowhere in particular, but that should all change as I start to add more and the whole thing starts to take form. I intend to spout off opinions or feelings on albums, games, certain pieces of design or art (be they mine or somebody else's), and the updates part is just there for giggles. Pointless, for the most part.. but then hey, the whole blog kinda is.

I've basically gotten the site through an alpha stage, and having ironed out most of the kinks and managed to get it looking like some kind of near-finished product, I'm basically going to be beta testing. That is, filling up the blog with some posts to see how the frame of the design handles them and making any necessary tweaks to the type or graphics.

Stay tuned if you like rambles.