SikTh - Death of a Dead Day

> NOT-CORE ALBUM OF THE WEEK, 30/09/11

Over the past couple months I've been listening to a lot more metal music, and SikTh are one of the bands responsible for this newfound appreciation. Crazy and unpredictable, they shriek and soar their way through 50 minutes of spastic metal: shred & riff-heavy verses lined with anthematic choruses.

It's debated whether or not they are a metalcore band, but I don't know when a little math metal chug made a band "core". Instrumentally and lyrically they certainly don't really fit.

Death of a Dead Day
Released: 2006
Country: UK
Genre: Progressive/Math Metal
"Bland Street Bloom" music video
"Way Beyond the Fond Old River"

Letlive - Fake History

> CORE ALBUM OF THE WEEK, 27/09/11

It's not often you see a hardcore band sporting the tag "soul". And whilst I think it a bit of a stretch for people to label Letlive straight-up as "soul", I don't think it a stretch to call them one of more stranger, experimental and interesting post-hardcore bands around today. The soul tag probably comes from the bands constant nods to the general area of music... with things like the song title "Homeless Jazz", a man brandishing a saxaphone on the cover art... or more importantly, the constant turns to jazzy, syncopated and unpredictable (frequently spastic) instrumentation & swagger Fake History showcases in its music.

It's also not every day you hear the lyrics "I'll... take my stand at the back of the motherfucking bus... 'cause I'm a proud-ass nigger" in a song of this genre. The album is littered with tongue-in-cheek, satirical and witty lyrics, though despite the band appear to be able to have their fun and games at times, for the most part the album feels mature or sombre. Lyrics also lean towards the observational side of things, seeming to frequent the socially or politically critical... and they can be quite abrasive.

Letlive seem to combine all the greatest things I love about modern hardcore - chaotic, furious verses and catchy, melodic choruses, structured by progressive composition, all packaged & delivered with the angst and passion you'd expect from a band like Defeater. Overall an incredible album and a band of great promise, and certainly the kind of breath of fresh air the stagnant post-hardcore scene needs.

Fake History
Released: 2011
Country: USA
Genre: Post-Hardcore/Progressive Punk
"The Sick, Sick, 6.8 Billion" music video
"Renegade '86" music video


FFO: Glassjaw, Lower Than Atlantis, Defeater

After The Burial - In Dreams

> CORE ALBUM OF THE WEEK, 22/09/11

After The Burial were one of those bands I'd heard years ago but disregarded. I listened to their debut full-length, Forging A Future Self, and wasn't all that impressed... though admittedly, at the time I didn't listen to any deathcore, and I've come to appreciate it a little more since then. It showed a lot of promise, but wasn't very consistent. It had its moments, but not frequently enough to successfully reel me in.

Then recently I saw In Dreams going cheap, figured "yeah why not, I'll give 'em another shot", and then kicked myself for misjudging them so drastically. Less death metal riffing, more melody and an increase of mathy djentish chug goodness has resulted in an incredible and solid album, chock full of soaring, layered, epic guitarwork - it brings the best elements and ideas of their debut forward and fleshes them out into entire songs.

In Dreams
Released: 2010
Country: USA
Genre: Melodic Deathcore/Math Metal
"Your Troubles Will Cease..." music video
"My Frailty"


FFO: Circle of Contempt, The Contortionist, Born of Osiris

Computers Want Me Dead - S/T EP

> NOT-CORE ALBUM OF THE WEEK, 22/09/11

Chances are if you're a fellow kiwi, then you'll probably wound up having heard Computers Want Me Dead at some point. About a year and a half ago, their track "Circles" was used in an advert on C4TV, and a while afterwards they featured in a series of ads on the same channel promoting local artists and their music with clips of the video for their song "In Your Blood".

Gotta say, I'm impressed with these guys. New Zealand bands tend to be incredibly bland, sounding either like a rip-off of something else or from their own realm of dirge-ery all together. CWMD are surprisingly fresh, with catchy vocals and well-composed, highly melodic and layered electronics. They set an incredible atmosphere, and their pop leanings provide a great element of feel-good to top it off. Definitely looking forward to more from the duo.

Computers Want Me Dead
Released: 2010
Country: New Zealand
Genre: Electronic/Pop
"Circles" music video

"Letters & Numbers" music video

Homefront

> GAME RAMBLE, 21/09/11

First thing I'm going to say is that I sold my copy of this game. Now, that probably doesn't sound good... and it isn't. But that's kind of down to me alone, and only partially down to the game itself being a trainwreck. Allow me to explain.


I'll start with the Multiplayer aspect, since it's easilly where I spent the least amount of my time. For the first couple days I didn't actually get into a single game... I just spent 10 minutes or so at a time in an empty lobby, with the odd person or two coming and leaving, until it eventually booted me for not being able to start a game. When I finally did start experiencing the realm of Homefront MP... I was less than impressed, really.

What was immediately noticeable was the game's resemblance to a certain series involving a duty that calls... I'd heard the game compared to Battlefield titles, but the Arena-like nature of the maps, lack-luster treatment of vehicles, the various perks that could be purchased as essentially killstreak rewards, and the pace of the gunplay made me think otherwise. There were no classes, nothing to do other than kill or be killed. Now to most, this wouldn't be a problem. But to me, on my connection (which is appalling even for a New Zealand connection), killing is MUCH easier said than done. Especially when you're put down in barely a few bullets.


In other, more tactical squad-based games, I can stand my ground fairly well... but playing a game that mimics COD's twitch-reflex gameplay of fast-paced killing and not much else, on my connection, it was a joke. Considering MP was bringing me little but laggy boring matches, or nothing at all, I turned my attention entirely to Campaign. Other than the fact the graphics are absolutely atrocious on PS3, to the point of being distractingly unrealistic & bad, I actually derived a degree of fun and enjoyment out of this area of the game. Not quite enough to merit a full-price purchase, since it's really only good for a couple playthroughs tops, but it was tolerable enough for me to wind up going for all the Campaign trophies.

The main point of interest was the story. Though it essentially boils down to the same idea as any other FPS out there, ie. "you are America and ______ is the enemy attacking us and you must kill them and save our tits-awesome country" etc etc, it was an interesting slant putting the US as the country on the receiving end of a ruthless and cruel invasion. Though beyond that, the story just milked the shock factor and didn't really take any unexpected turns or go anywhere interesting other than the all's-well ending, and the characters were fairly boring and forgettable. Despite this, the Campaign did have its moments of adrenalin-pumping intensity, especially on the hardest difficulty the game offered.


Sadly at the end of it all, as the campaign is really only enjoyable the less times you play it, and with a largely disappointing Multiplayer, this is a game that ultimately just didn't deserve my money. Well, it got my money at first anyway... but then I took it back.

Homefront (PS3)
Released: 2011
Developer: Kaos
Publisher: THQ
Genre: First-Person Shooter
"Occupation" trailer

Stars of the Lid - And Their Refinement of the Decline

> NOT-CORE ALBUM OF THE WEEK, 18/09/11

Stars of the Lid have been providing me with some great nights sleep this week, with the incredible atmosphere on this release. A minimalist electronic duo, they create music that could be elevator music... if the elevator was an elevator to heaven, being lifted by angels and cherubs and Qilins and all that good stuff.

The calming waves of gentle noise roll around into your mind, ebbing and flowing, it's almost impossible not to listen to the album and come out the other end in a serene trance.

And Their Refinement of the Decline
Released: 2007
Country: USA
Genre: Drone/Ambient
"Dungtitled (In A Major)"
"Don't Bother They're Here"

Naiad - Hardcore Emotion

> CORE ALBUM OF THE WEEK, 18/09/11

Undoubtably one of the most epic, moving and uplifting hardcore/metalcore albums to come out of the previous decade, and if it were a contender for "greatest core release of all time" it would certainly receive my vote. Naiad were a band whose career was cut short in its prime, leaving us only this EP, a demo tape and some split contributions in their wake. Their debut full-length was basically ready for release before the band parted ways for unknown reasons, and the release was cancelled.

One of the finer products of Japan's hardcore scene, it was a sad day I heard the news of their break-up. Naiad were the first band to introduce me to heavily atmosphere-oriented hardcore, and are still unbeaten in that realm in my books. Beautiful ambient soundscapes are scattered throughout the album, and even manage to find their way into the driving chuggy passages through the incredible guitar melodies. It's topped off by positive, hope-filled (even if a little broken in english) lyrics delivered by powerful and spine-chilling vocals.

One of the only albums I've heard I can give an honest five stars to... the only disappointment being that 20 minutes just isn't enough, which is followed by the sad realisation that a full-length is unlikely to grace our ears.

Hardcore Emotion
Released: 2003
Country: Japan
Genre: Melodic/Progressive Hardcore
"Believing Dreams"
"Song Of Nature"


FFO: Taken, Shai Hulud, early Hopesfall

Fever Ray - Fever Ray

> NOT-CORE ALBUM OF THE WEEK, 08/09/11

Listened to The Knife a few years ago and they didn't really do it for me. Listened to them having gotten into Fever Ray since, and they still didn't do it. Fever Ray is Karin Dreijer Andersson, one half of the electronic duo The Knife, which is naturally why comparisons are always drawn... and it may also be the fact that from what I've heard, Fever Ray sounds like if The Knife became more interesting AND more minimalistic at the same time.

Right off the bat the album starts off brooding and atmospheric, like something out of a horror, and proceeds to plod and bleep its way through all the possible highs and lows reserved, and discreetly dark, music can travel. With elements of ambient & chillout, trip-hop, folk and drone constantly emerging here and there from the shadows to flavour the music, it's a listen that at one moment may feel strangely warm and inviting, and the next is sending shivers down your spine.

Regardless of what realm of music or tone Karin is trying to achieve at any given moment, one thing is always evident... it's creepy, weird stuff. Really good creepy, weird stuff.

Fever Ray
Released: 2009
Country: Sweden
Genre: Electronic/Experimental
"When I Grow Up" music video

"Here Before"

This or the Apocalypse - Monuments

> CORE ALBUM OF THE WEEK, 08/09/11

This or the Apocalypse can seriously do metalcore. And do it good. A solid 40-minute onslaught of epic melody and technicality... chaotic math-tinged metal shred combined with the spirit and energy of hardcore, and a spoonful of danceable chug and syncopated breakdowns on the side. It's sad to know that the genre of metalcore will never reach an overall standard this high, and that so many listeners wander aimlessly through the peat bog of rubbish it consists of, oblivious to gems like these guys.

Monuments
Released: 2008
Country: USA
Genre: Technical/Progressive Metalcore
"Monuments"
"Two Wars"


FFO: Misery Signals, Shai Hulud, Texas In July

Brink

> GAME RAMBLE, 31/08/11 (IN-DEPTH)

Brink has certainly become a niche game, and I often have to find myself recommending people rent it first... because responses have been very split down the middle; people either really love it, or are incredibly disappointed.


A lot of the negative feedback can basically be put down to "it's not *insert other shooter name here*", and otherwise be heavily opinionated rather than factual; don't be put off by any statements of the game being straight-up "bad" or "trash". Brink will be wildly different to any other console shooter experience you will ever have had, with a totally different approach to gameplay... and a learning curve to match. The game is full of new and out of the ordinary design choices for an FPS, something a lot of people are struggling to accept. Save for the odd, to-be-expected, and usually ignorable bugs (there is some Borderlands-esque texture pop in), there are some legitimate concerns and worries...

First off is the lack of a straightforward lobby. The current system is fine for casual drop-in, drop-out play, but it's difficult to maintain any form of organisation with large groups of players. Then there's the unreliable match-making. I believe it works off ping, and never seems to connect you with anybody who will give you less than a near-perfect connection... this means that you'll find real players no more than you'll find bots.


A major issue at release was terrible friendly AI when playing solo. The developer toned down the intelligence of bots on your team so that they didn't "steal your thunder", which made solo runs and the challenges incredibly difficult. This issue has been addressed with patches, but even though the AI has a lot of information to process (with the gameplay even being complex for a human) they still perform quite lacklustre at times. Somewhat of a small personal fix is that both friendly & enemy AI can be balanced evenly, by selecting "Versus" rather than "Co-Op" or "Solo" - you have to be connected online to access this option, but can still play privately.

The game does feel quit lacking in terms on content when compared to other shooters, considering the fact that campaign and multiplayer share the exact same levels. You're going to have to get used to seeing the same places repeatedly, and it doesn't matter that the maps are great and complex, there will eventually come a point every now and then when you tire of them. The various DLCs released for the game (including the pre-order bonuses) greatly increase the amount of content, and thus your enjoyment; adding two new maps, a multitude of new customisation options, as well as raising the level cap - you just have to be willing to pay extra.


Despite the issues, what the game does well, it does very well. If you're like me, then Brink just pushes all the right buttons, and the good elements of the game overshadow the bad and make it an overall incredibly enjoyable game to play. The game has a gorgeous art style and overall appearance, with beautifully-designed maps and a simple, easy to follow UI/HUD. The audio is commendable, with some impressive and satisfying gun sounds, and the whole game being backed by an interesting and fitting soundtrack.

One of the main selling points for me was the fact the game offers some top-notch character customisation for a PS3 game, let alone a shooter... as well as a respectable range of weapons, and great weapon customisation to tinker with them to your liking. To take the character customisation further, there are clear differences between the three available body weights; Light, Medium & Heavy, each with their own pros/cons. A well-balanced rank, class & skills system rounds off the personalisation - OP isn't a word you often hear in Brink. Fully-mappable controls are a huge plus, too.


The revolutionary SMART movement system opens up the environment to exploitation as a tactical element... more so than any other shooter I've ever seen. Playing other FPS games after experiencing SMART, they just feel so lacking and sub-par. The game doesn't entirely revolve around parkour like some were expecting, but SMART still allows for huge freedom of movement. Sliding around corners or into cover and freely vaulting over obstacles become a staple in the gameplay.

The gameplay itself is very objective-heavy, usually with a multitude of tasks available for the various classes to pursue in order to open up tactical opportunities or advantages to their team. Unlike some other team-based shooters though, Brink executes it without sacrificing the fun of fragging. Even for a game with only 8 players a side, it can get so fast-paced and chaotic that I've had a fair few around-100-kill games.


Brink requires a large leap of faith when coming from other, more familiar shooters, and isn't without flaws. It really does come down to how much you enjoy the good elements, in order to outweigh or help you deal with the bad or confusing. But if the above listed reasons sound exactly like what you look for in a shooter, then Brink may be your new favourite game.

Brink (PS3)
Released: 2011
Developer: Splash Damage
Publisher: Bethesda
Genre: First-Person Shooter
Official launch trailer